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- Mewtwo and Gardevoir combos are all over the place, they’re your main threat
- We touch on how to beat, or break them, as well as other considerations
- You’ve got to win to get the prizes, so aiming to to beat the current meta is the best way to secure those wins
Pokemon Trading Card Game Pocket launched a little over a week ago to massive success, with it reportedly having already surpassed the 10m downloads mark. Everything has been pretty easy going so far, especially if you’re collecting rather than battling, but if the completionist inside you has now awoken and you’ve seen the Genetic Alpha Emblem Event appear in the Battle section – you might be wondering how to even get started, let alone concerning yourself with winning.
Well, for a start, you will be partially relying on a little bit of luck, namely you’ll need to have drawn more than a few handfuls of cards in order to content, but you’ll also be up against opponents without knowing how they’re decks are stacked or built up.
Thankfully for you though, we’ve been playing this since the event popped, and we’ve got a couple of things, and considerations, for you to keep in mind when trying to snatch that first, or fifth victory in the new Genetic Alpha Emblem Event.
Master the Meta
At the moment, as I’m sure you’ve maybe seen online, the more vocal and dedicated part of the TCG fandom are swearing by EX Mewtwo and EX Gardevoir as the killer combo. They’re right, having a Gardevoir on the backbench allows you to feed psychic energy to Mewtwo, who can then use their most powerful attack (which burns off energy each use) much more frequently.
Mewtwo EX’s move is so powerful that it can instant kill a whole bunch of starter Pokemon, so if you don’t catch or disrupt this quickly then you’re doomed. Add to that that they’ve got 150HP and it makes for a bad time almost all the time.
Strike First, Strike Hard
When they say ‘The best Offense is a strong defence’ that’s definitely the case when it comes to fighting Mewtwo in Pokemon TCG Pocket. You’ll want to build a deck featuring Dark type Pokemon because they’ll do extra damage to them. If you’ve extra space then get in Pokemon that power up quickly and have cheaper moves that do larger damage counts.
Another strategy is to not only hit hard, but hit first, or hit them when you shouldn’t be able to. Supporter Cards like Sabrina force the opponent to bench their active Pokemon, while getting a Blitzle out in round one and then getting it to the Zebstrika form (90hp, 1 energy needed to do 30 damage to a benched Pokemon) means that you can start chipping away at Mewtwo before a more cautious player brings them out to play.
Not Quite NormalĀ
One variable that we can’t quite factor in is the fact that a lot of players are brand new to Pokemon TCG Pocket but are still chasing the Mewtwo, Gardevoir combo. If they’re using autodeck buiders to keep their energy type singular then they’ll be running Psychic decks that are padded out with a lot of normal type Pokemon.
The issue is that normal type is weak to fighting, but fighting is weak to the Mewtwo that they’ve built the deck around. So we’d instead recommend just leaving your deck as pure Darkness or Darkness/Normal and going for mischief cards like the Hand Scope and Red Card (as well as Sabrina) to keep their hand frustrated.
So, what am I using?
A meta is only as good as it’s the most popular. So I don’t mind sharing what I’m using to beat the Mewtwo/Gardevior Combo that’s dominating the event at the moment.
My strategy is based around the following cards: Zubat, Grimer, Muk and Wooloo families, with Dubwool (evolved) being used to weaken or defeat most first stage Pokemon and Golbat (evolved) being used to eat away at Mewtwo.
For other cards, Poke Balls, Hand Scope, Pokedex, Red Card, Professor’s Research and Sabrina finish it off. This makes it a really cheap deck to form up, that holds its own really well against Mewtwo if you can act fast.
Any other tips?
Sure, while we’re here. For a start, don’t just use a card because you have it; and don’t just fill out your bench because you can. While it’s fun to get cards out of your deck, most players don’t appear to be using the Red Card card, and sometimes a large hand has a great psychological effect against your opponent. I’ve had a bunch of people quit out on me once I’ve annihilated their Mewtwo, and I suspect part of that was because I also had five or six cards sitting in my hand, even if they were just basic Pokemon.
Hopefully these tips have helped you out, we also have guides for how to get more Shop Tickets, and more Hourglasses.
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